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That Little Devil

This was my second group project. My responsibilities was interaction system and "mini-games"( the popup menu e.g. locking the door or turning off the stove)

The interaction system is controlled by a raytrace that checks for a interactable class on the object and was used for the mini-games and consumables.

Mini-games were made in the ui system and was put inside the interactable class on objects and when activated it disables all standard player control( moving and looking around ) and doesn't enable it until the winning condition has been reached.

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