Alvin Jangvik

Project Hands
Project Hands was a personal project I did to learn 3D in unity. It's heavily inspired by Devil Daggers and the Haunted PS1 demo disc games. The name Project Hands comes from the hand in the middle of the screen which you can change skin on through different challenges in the game.

Features
The main gameplay loop is an infinite arena( shown in the first gif ) with destroyable spawners spawning flying skulls that kills you on first touch and drops money when killed. The money you earn from the arena is used to get skins for the hand.
Movement is quake/source inspired so bunny hopping and rocket jumping is included. To achieve this the player uses the dot product to add desired velocity to the current velocity.
Shooting is from Devil Daggers which means one click is a shotgun and holding mouse click is automatic.
To achieve the PS1 style graphics I made the models very blocky and edgy and rendered the camera to a render-target that's downscaled to get the pixel effect.