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Alvin Jangvik

Lava Survival

World Generation
World generation is a 3D perlin noise with octaves which moves.
Octaves mean that I stack perlin noise one each other but for each stack I downscale it, this creates the more pointy edges on the island which would be almost completely round without the octaves.
LODs
The world is 100x100 so that means 10.000 cubes were being rendered which decreased the fps to about 20-30.
To fix this I made LODs, which means that it renders less and less cubes the further away from the player they are.
To make this less visible they also become darker they further away they are.


Gameplay
The lava level is slowly raising and to survive you need to get to this yellow block which lowers the lava level when taken.
So the goal is to survive as long as possible
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